Skip to main content

Hidden Marketing Movement: XCOM

Very soon now, XCOM will launch. Much like a Skyranger emerging from an underground base it will cause people to point at it and go 'ooooo, that's spectacular', of this I am sure. But unlike a Skyranger it won't fly to a petrol station, unload a group of frightened human beings and then return home hours later with an empty hold and a pilot with a lament for fallen soldiers on his lips. Or maybe he just whistles nonchalantly and says he dropped them off at a party or at a beach resort. One without lobstermen. To celebrate the impending release, here are two videos. One uses footage of the game to make it look like a different game, while the other features lead designer Jake Solomon going undercover to sell the game. That's the one to watch.

That video is nowhere near turn-based enough for my liking. Nowhere near.

This next one though? This is great.

I want to see Peter Molyneux doing similar guerilla marketing for Curiosity.

"You guys like boxes, right?"

"No."

"Exactly. Then you're gonna love tapping boxes."

Read this next

Adam Smith: Adam wrote for Rock Paper Shotgun between 2011-2018, rising through the ranks to become its Deputy Editor. He now works at Larian Studios on Baldur's Gate 3.
View comments (84)
In this article

XCOM: Enemy Unknown

Android, iOS, Xbox One, Xbox Series X/S, PS3, Xbox 360, PC, Mac

Related topics

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.