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M-M-Monster... Architecture?

My review of Unreal Tournament III has gone up on Eurogamer. It was a bit of a wake up call for me: a reminder that multiplayer FPS games are the reason I became so obsessed with the PC in the first place. After the super-beautiful but lacklustre demo I was all set to be bored by UT3, but it soon dragged me. I'm going to be posting a few more bits and pieces about the game in the coming week, because it has gloriously deranged ideas.

What's perhaps most thrilling, however, is the architecture. Epic really have excelled themselves this time around. While there sure is a lot of brown 'n gloom, there are colossal tendrils squirming off into the clouds, futurist Persian palaces wrapped in waterfalls and nameless technology... that sort of thing. It's just the kind of place I want to drive a spider into a tank battle. But more on that later.

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Jim Rossignol avatar
Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
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Unreal Tournament 3

PS3, Xbox 360, PC

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