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Planets In Space Engineers Sound/Look Pretty Awesome

An hour to drive across 'em

I haven't played anything like enough of sandbox building/exploration game Space Engineers [official site], but the recent addition of explorable planets looks like a solid gold reason to. They arrived back in November, but this new video makes a strong case for why they demand more attention.

For starters, these things are big enough that it'll take something like an hour to drive across them - which means you're not exactly going to run out of space to build stuff. But getting to that point involves landing on the planet first, and that's a process which involves building three different types of vehicle. I like the idea of a planetary landing being a big deal, not the magic button-push of something like Mass Effect. There's also some lovely real world-inspired science, such as space stations crashing through the atmosphere because they spent too long on the dark side of a planet and so ran out of solar power, as happened to poor old Philae.

Here's one of the devs, who appears to work in giant glass future-palace, talking about how it all works, how the game's planets get made and showing off some lovely, LEGO-does-3D-Proteus footage too.

Watch on YouTube

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Alec Meer avatar
Alec Meer: Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about video games.
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Space Engineers

Xbox One, PC

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A line drawing of a cartoon planet with a smiley face, surrounded by a couple of stars and a ring.