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The Animated Agony Of Max Payne 3

Good morning! I became sick and (didn't) almost perish but now I'm back and, my, what tumultuous events I missed in my absence. When I saw the news that Max Payne 3 had been delayed I fell backwards out of my chair in slow motion, pumping round after round of screaming lead through my monitor in anguish and fury while simultaneously having and not having a beard. In the distinctly Woo-less land of drizzle and pies, that action looks a lot more like a gray-faced man going 'tsk' and running his hand down his face. Delay or not, the media barrage continues with a new video that highlights animation and targeting. The last one seemed to cover a bit of that as well but here's more.

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Voiceover man's description of proceedings as "immersive and cinematic" is exactly what I needed to hear. I'm dog-tired of either being immersed or cinematised and it's about time a game boldly provided both experiences simultaneously.

Ignore the sarcasm of a man still suffering from a slight imbalance of the humours for a moment though and hear this: I think it looks rather good. Despite my occasional lofty air of being above plain old man-shooting, me and Max used to kick about together. When I saw his new beard and a picture of him squatting behind a dumpster, I was worried he'd be skulking behind bookcases and kitchen units, covering himself in disgraceful modernity, but that doesn't seem to be the case. He's still a maniac.

Proof?

Cover? Dual-wield in the face of it. Soar like an angry, fashion-despising eagle.

Proof.

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Adam Smith: Adam wrote for Rock Paper Shotgun between 2011-2018, rising through the ranks to become its Deputy Editor. He now works at Larian Studios on Baldur's Gate 3.
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In this article

Max Payne

iOS, Nintendo GBA, PS2, Xbox, PC

Max Payne 3

PS3, Xbox 360, PC

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