How do we save the open world?
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A chat with the creators of Dread Delusion and Atomfall
Edwin Evans-Thirlwell
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Resynchronising with 2007
Edwin Evans-Thirlwell
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How high-fidelity does a flight sim need to be?
Edwin Evans-Thirlwell
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The first in a new interview series about a sprawling, exhausting genre
Edwin Evans-Thirlwell