Skip to main content

A Light In Chorus: A Case In Points

The good kind of "like a cloud of fireflies"

Spending just half a day at EGX meant a whistle-stop tour of Things Which Are Eyecatching And Pip You Have Destiny At Home GET OUT OF THAT QUEUE IMMEDIATELY. That's how A Light In Chorus pinged back onto my radar, in the Leftfield Collection section curated by David Hayward.

A Light in Chorus is a point cloud exploration affair at present. Alas, enthusing about point clouds tends to net you a lot of blank looks from friends in the pub so the more accessible explanation is "the objects and landscape are made from clouds of little light particles – it's like walking through a sculpture park made from fireflies".

There's a degree of interactivity in the current build as some of the ghostly objects can be swapped for others in your inventory. A broken neon 'C' is replaced with a working one you picked up earlier and marks the entrance to a funfair. I managed to explore my way out of the funfair and into some curious parkland populated with lampposts pretty quickly but there's a lot more you can do within the space. The game's developers Eliott Johnson and Matthew Warshaw explained you can also rearrange bits of the rides if you so wish – the individual Ferris wheel carriages can be unhooked and reconfigured, for example.

Ever since that Owl City Fireflies song, describing anything as a "made from fireflies" runs the risk of sounding inescapably twee. However, what I played managed to be lovely without tipping over into twee-dom. Just as well, really because at the first sign of a ten thousand lightning bugs gearing up to hug me I'd have been out of that expo faster than a greased weasel on a slip 'n' slide.

The team are currently considering their next move. Part of that will likely be keeping an eye on the tension between a free-er kind of exploration and actual puzzle solving elements. But even in its present form, A Light in Chorus is a beautifully constructed and gentle experience with plenty of charm.

Read this next

Philippa Warr: Pip wrote for Rock Paper Shotgun between 2014-2017, covering everything from MOBAs, hero brawlers and indie curios. She also had a keen interest in the artistry of video game creation, and was very partial to keeping us informed of the latest developments in British TV show Casualty.
View comments (16)
In this article
Related topics

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.