A review of a single failed game I'll likely never play
Word soup
A trick for trying to stay human in an online ecosystem that informs you of several "it's enough to make you just give up on life" events every.single.day is, I think, not becoming numb to seemingly minor tragedies in the face of apparently bigger problems. Don't play tragedy math, basically. Don't let frequency diminish feeling.
It's easy for me to call parkour platformer Void Climber a minor tragedy because I didn't work on it for three years to then sell 46 copies, then lose my job over it.
It feels incredibly callous to admit to myself that I will soon likely never think about Void Climber again. But having just read about it in a post-mortem blog, I'm thinking about it now.
Get a Rock Paper Shotgun Premium subscription to access this article and also enjoy ad-free browsing, our monthly letter from the editor, and discounts on RPS merch.