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A Switch In Time Saves Line: Swift*Stitch

Aha! Sensible Sophie Houlden, of Sarah's Run, BoxGame and The Linear RPG fame, has sensibly done the sensible thing for her new, vector-y maze navigation game Swift*Stitch and sensibly released a free demo. It runs in a browser, and you should absolutely play it - it's (very) loosely in the vein of Snake, but all controlled with two mouse buttons. One makes your right-angular character immediately move downwards, the other temporarily slows it down so you've got time to move downwards before you smash into a wall. And then it builds quick-thinking puzzle-complexity from there thanks to gradual additions to the environment.

It's very clever, a little bit fiendish, I'm really quite fond of it and you can buy the full thing for $7 if the demo rings your bell. There's also a video below if you can't/won't run the Unity plugin for the demo.

Watch on YouTube

The full thinger has 42 levels and 7 speed settings, so there's an awful lot done with the minimalist concept. More details and buy-links over here.

ATTENTION ALL INDIE DEVELOPERS: RELEASE DEMOS. Honestly.

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Alec Meer avatar
Alec Meer: Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about video games.
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