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ADACA is a lightweight angry playmobil S.T.A.L.K.E.R

Suffering for your artifacts

A small angry figure aims at the player in a fiery industrial scene in ADACA

There's a set of Unreal assets that Alice of Bees once described as "angry playmobil". I've wanted to quote that for years but had yet to play a game using them that grabbed me enough to warrant an article. Let us be thankful, then, for ADACA, an angry playmobil FPS.

It's actually two games, and I'm not sure which to call the main event. I know which one I prefer, because the story mode is a love letter to Half-Life 2, complete with Bane-muffled jackboot cops, endlessly catching up with a Story Guy who's inexplicably ahead of you again, a bionic arm standing in for the gravity gun, and a spooky dark underground section where you're swarmed by creepy mutants. It was good enough to tempt me this week, despite a few minor niggles, but its other half, Zone Patrol, is a Stalker-esque sandbox where it really shines.

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