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Allegorical Horror: The Last Cargo

Oh lordy.


Like Minesweeper, Tetris, and 18 Wheels of Steel: American Long Haul, "The Last Cargo is the result of the experience of a man exposed to the debilitating power of religious indoctrination." It is a survival horror where the player faces the burdens of forced belief in a building built of his own faith; a ramshackle tower of creeping horrors, shadows, locked doors. It is an intriguing setting with an even more intriguing premise: the player's imposed faith has rendered him unable to walk, so he must use a wheelchair.

After all, the best horror games prey on weaknesses, and having a character bound to a wheelchair as he has to fight off the monsters that sprout out of a crucifixion corpse (yeah, it appears to be a bit heavy-handed) definitely looks like it'd have me back-wheeling. You'll see from the footage below that progress is slow, and the world only peeks out of the darkness through the shadows. The addition of a headtorch helps, but the batteries are a concern.

The team is currently hoping for funding over on Indiegogo. Here's the pitch.

And here's a bit more footage.

An atheist horror game? There's a Greenlight page if it holds an interest for you.

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Craig Pearson avatar
Craig Pearson: I love square sausage, cats, and climbing pretend rocks.
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