Skip to main content

Back 4 Blood card list: best cards to use in your deck

Discover the best cards and deck in Back 4 Blood

Back 4 Blood Tallboy Mutation with weakspot on shoulder

Want to find the best cards in Back 4 Blood? The swarms of Ridden are ridiculously powerful in Back 4 Blood, especially when you make the leap to the appropriately named Nightmare mode. If you want to survive, you’ll need to construct the best deck for your character. Whilst you should choose certain cards depending on your character and build, there are some cards that are undoubtedly worth using no matter which character you play with.

This guide will show you the 11 best cards in Back 4 Blood, so that you can quickly assemble a powerful deck and jump into the action.

Watch on YouTube

Back 4 Blood best cards

There are over 150 cards in Back 4 Blood, and most of them are great. However, the best cards are those that will offer a significant advantage with few drawbacks. If you have empty slots in your deck, or you just want to know the best cards in the game, we've got you covered.


Ridden Slayer

Description: +20% Weakspot Damage.

When slaying zombies and the various Special Ridden in Back 4 Blood, damage really is the name of the game. With that in mind, Ridden Slayer slots perfectly into any deck. The 20% damage increase to weakspots is crucial when fighting mutations, especially if you are on Veteran or Nightmare difficulty. This is one of the first cards in our Walker build, which focuses on increasing damage as much as possible.


Broadside

Description: Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.

Explosives are pretty useful when fighting zombies, but Broadside lets you turn Ridden into the thing they fear most. Each time you kill a Ridden, Broadside gives it a 20% chance to explode, damaging all other nearby enemies. 20% might not seem very high, but it's really powerful when mowing down a horde. Check out our Jim build to see this card in action.


Marked For Death

Description: Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

Just like the other cards above, Marked For Death increases your damage again. However, it also helps you mark Special Ridden for your teammates by highlighting them, which is necessary if you want to kill mutations before they attack and leave your team in an injured shambles. You can find Marked For Death in our Karlee build if you want to create a scout deck.


Back 4 Blood Knowledge is power card

Knowledge Is Power

Description: +10% Weakspot damage. Allows players to see values for damage they deal and enemy health bars.

Okay, this is the last damage card. I promise. Other than the extra 10% weakspot damage, which you'll be grateful for when fighting an Ogre or a Hag, Knowledge Is Power allows you to see damage numbers and health bars on enemies, which helps you spot which weapons are worth using (and scratches the Destiny part of your brain). Watching those damage numbers fly around might also be the kick you need to start properly aiming for weakspots, as you'll be able to see just how much extra damage you can deal if you are precise.


Breakout

Description: Breakout: Hold E to free yourself from Grabs. +50% Breakout Cooldown Reduction (base 60 seconds).

Damage is very important, but you can't fight the Ridden if you are pinned to the ground. Whether you've been trapped by a Hocker's spit, or a Stalker has pounced from the shadows, you usually need a nearby teammate to free you. If your teammate is distracted with a horde or other Mutations, you'll take a lot of damage whilst waiting and could go down very quickly. Breakout gives you an easy escape in these situations, allowing you to wrestle out of the Ridden's grasp. This fits into most decks, but it's worth noting that Evangelo already has a similar ability. Check out our Evangelo build to see which cards you should use with him instead.


Lucky Pennies

Description: Whenever you or your team loots Copper, you have a 35% chance to find 35% additional Copper.

Whilst the other utility cards mentioned also focus on dealing increased damage, Lucky Pennies takes a different path. Copper is the currency you use to buy weapons, items, ammo, and team upgrades during a run. Back 4 Blood doesn’t give you first aid kits and weapons in every safe room for free like in Left 4 Dead, so if you want to live to fight another day, you’ll need as much copper as you can find. This card applies to your whole team, so you should always ensure that one player has it active.


Cross Trainers

Description: +20% Stamina and Stamina Regen +3% Move Speed + 5 Health.

Back 4 Blood is filled with frantic moments where sprinting is usually the best option. Whether you are running from a horde, or making the final dash to a safe room, extra stamina and stamina regen are crucial. With extra little boosts to move speed and health without a single negative, Cross Trainers really is one of the most valuable cards in Back 4 Blood.


Back 4 Blood mobility cards, including Cross Trainers and Superior Cardio

Superior Cardio

Description: +20% Stamina and Sprint Efficiency + 5 Health

If you want to increase your stamina even further, take Superior Cardio. Like Cross Trainers, this card has no negative effect, but you'll be able to run for longer and take another hit from Ridden. That could be the extra push you need to survive another level and unlock a new starting point on your run. Of course, our Holly and Evangelo builds both drastically improve stamina, but Superior Cardio and Cross Trainers are best for everyone, as they offer lots of bonuses and don't require a specific playstyle or build.


Run And Gun

Description: You can shoot while sprinting.

Speed is important, but that doesn't mean you should have to sacrifice your firepower. Sprinting usually leaves you defenseless in Back 4 Blood, but with Run And Gun equipped, you'll be able to charge towards a horde with guns blazing. This lets you protect yourself when you're dashing to the saferoom, giving you those epic action movie moments.


Inspiring Sacrifice

Description: When you or a teamate becomes incapaciteated, all teammates heal for 25 health over 20 seconds.

Inspiring Sacrifice makes the most of a rough patch, healing everyone by 25 health when someone on the team goes down. Like Lucky Pennies, this applies to everyone on the team, so only one person needs to have it equipped. To see Inspiring Sacrifice used in a support deck, take a look at our Mom build.


Charitable Soul

Description: Healing a teammate also applies 50% of the effect to you.

If you want to make the most of every bandage, Charitable Soul is one of the best defense cards around. Whenever you heal a teammate, this card applies 50% of the effect to you. This means you'll get healed every time you use a bandage or painkillers on a teammate. This will boost your health and help you save healing items, as you should be able to get by without needing to heal yourself. Just wait for a teammate to lose health, and then jump in to heal them and get some sweet health points back for yourself.


Full Back 4 Blood card list

If you're in need of a complete list of every card in Back 4 Blood, then look no further.

Card NameCard AffinityCard TypeCard Effect
Cross TrainersReflexMobility+20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health
Energy DrinkReflexMobility+40% Stamina, -5% Damage Resistance
Rhythmic BreathingReflexMobility+60% Stamina, -20% Slow Resistance
Reload DrillsReflexOffense+20% Reload Speed
Widemouth MagwellReflexOffense+30% Reload Speed, -5% Damage Resistance
Mag CouplerReflexOffense+50% Reload Speed, disables Aim Down Sights
SluggerReflexOffense+5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed
BrazenReflexOffense+30% Melee Stamina Efficiency, +30% Melee Attack Speed, -5% Damage Resistance
Meth HeadReflexOffense+40% Melee Attack Speed, +40% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. Disables Aim Down Sights
Ridden SlayerReflexOffense+20% Weakspot Damage
Reckless StrategyReflexOffense+30% Weakspot Damage, -5% Damage Resistance
Hyper-FocusedReflexOffense+50% Weakspot Damage, -75% ADS Move Speed
Hi Vis SightsReflexOffense+30% Aim Speed
Tunnel VisionReflexOffense+50% Aim Speed, -5% Damage Resistance
Steady AimReflexOffense+80% Aim Speed, -50% ADS Move Speed
Shooting GlovesReflexUtility+25% Weapon Swap Speed
Guns OutReflexUtility+50% Weapon Swap Speed, -5% Damage Resistance
CockyReflexUtility+75% Weapon Swap Speed. When you take damage, your Accuracy is reduced by 20% for 3 seconds.
Smelling SaltsReflexUtility+100% Revive Speed
Pep TalkReflexUtility+150% Revive Speed, -5% Damage Resistance
Rousing SpeechReflexUtility+225% Revive Speed, +20% Team Reduced Incap Trauma. Disables Offensive Accessories
DashReflexMobility+5% Move Speed
Fleet Of FootReflexMobility+10% Move Speed, -5% Damage Resistance
Run Like HellReflexMobility+15% Move Speed. When you take damage, your Accuracy is reduced by 20% for 3 seconds.
Superior CardioReflexMobility+20% Stamina, +20% Sprint Efficiency, +5 Health
Olympic SprinterReflexMobility+30% Sprint Efficiency, -5% Damage Resistance
RecklessReflexMobility+40% Sprint Efficiency. When you take damage while Sprinting, you lose all Stamina
BreakoutReflexUtilityHold E to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds)
Combat MedicReflexDefense+50% Use Speed. Heals teammates for an additional 20 Health when you revive them
Fire In The Hole!ReflexMobilityWhen you throw an Offensive Accessory, gain 20 Temporary Health and 20% Move Speed for 5 seconds
Medical ExpertReflexDefense+15% Healing Efficiency. When you use a Medical Accessory, you gain 15% Move Speed for 15 seconds
Rolling ThunderReflexMobility+35% Move Speed while firing with Shotguns. +10% Damage with Shotguns
Speed DemonReflexMobility+6% Move Speed while using an SMG. +35% Reload Speed while using an SMG
HellfireReflexMobility+45% Move Speed while firing. +5% Move Speed while not firing
Marathon RunnerReflexMobilityNo Movement Penalty for strafe and backpedal. Disables Sprint
Mandatory PTReflexMobility+15% Team Stamina
Pep In Your StepReflexMobilityPrecision Kills grant you 10% Move Speed for 5 seconds
ShredderReflexOffenseEach bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Glass CannonReflexOffense+25% Damage, -30% Health
SadisticReflexOffenseGain 5% Weakspot Damage for each Precision Kill in the last 10 seconds
Evasive ActionReflexMobilityWhen you take a hit for 10 or more damage, gain 20% Move Speed for 3 seconds
Adrenaline FueledReflexOffense+100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds
Miraculous RecoveryReflexDefenseWhen you use a Medical Accessory, it has a 25% chance to have 100% increased effect
ScrewdriverReflexUtility+50 Use Speed, +10% Stamina
MultitoolReflexUtility+75% Use Speed, -5% Damage Resistance
Headband MagnifierReflexUtility+125% Use Speed. When you take damage, you have a chance to be blinded for 1 second
Utility ScavengerReflexUtilityYou can sense nearby Quick Accessories. More Quick Accessories spawn
StimulantsReflexMobilityPain Meds you apply also grant +10% Move Speed, +10% Reload Speed, and +10% Weapon Swap Speed for 30 seconds
On Your Mark...ReflexMobilityWhen you exit a starting saferoom your team gains +15% Move Speed for 30 seconds
Killer's InstinctReflexOffense+30% Weakspot Damage. Disables Aim Down Sights
Power SwapReflexOffenseChanging weapons within 0.75 seconds of reaching low ammo grants +20% Damage for 5 seconds
Stock PouchReflexOffense+30% Sniper Ammo Capacity. +10% Damage with Sniper Rifles
Mag CarrierReflexOffense+30% Pistol/SMG Ammo Capacity. +10% Damage with Pistols and SMGs
Mad DashReflexMobility+20% Sprint Speed, -30% Sprint Stamina Efficiency
Ammo PouchDisciplineOffense+25% Ammo Capacity
Ammo BeltDiscipleOffense+50% Ammo Capacity, -20% Stamina Efficiency
Ammo MuleDisciplineOffense+75% Ammo Capacity. Disables Support Accessories
Front Sight FocusDisciplineOffense+20% Accuracy
Optics EnthusiastDisciplineOffense+30% Accuracy, -20% Stamina Efficiency
Quick KillDisciplineOffense+50% Accuracy. Disables Aim Down Sights
Motorcycle JacketDiscipleDefense+5% Damage Resistance, +5 Health
Padded SuitDisciplineDefense+10% Damage Resistance, +5 Health, -20% Stamina Efficiency
Motorcycle HelmetDisciplineDefense+15% Damage Resistance, +10 Health. Disables Aim Down Sights
Combat TrainingDisciplineOffense+5% Bullet Damage, +50% Bullet Penetration
Large Caliber RoundsDisciplineOffense+7.5% Bullet Damage, +100% Bullet Penetration, -20% Stamina Efficiency
Silver BulletsDisciplineOffense+10% Bullet Damage, +150% Bullet Penetration. When you kill a Mutation, you lose 5 Copper
Antibiotic OintmentDisciplineDefense+20% Healing Efficiency
EMT BagDisciplineDefense+40% Healing Efficiency, -20% Stamina Efficiency
Field SurgeonDisciplineDefense+60% Healing Efficiency, -50% Use Speed
Energy BarDisciplineMobility+20% Stamina Efficiency, +5 Health
Cold Brew CoffeeDisciplineMobility+40% Stamina Regeneration, -10% Stamina Efficiency
Natural SprinterDisciplineMobility+100% Stamina Regeneration, -50% Maximum Stamina
Inspiring SacrificeDisciplineDefenseWhen you or a teammate becomes incapacitated, all teammates heal for 25 health over 20 seconds
Charitable SoulDisciplineDefenseHealing a teammate also applies 50% of the same effect to you
Hunker DownDisciplineDefenseWhile crouching, gain 10% Damage Resistance and 40% accuracy
Avenge The FallenDisciplineOffenseWhen you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds
VanguardDisciplineDefenseMelee kills grant 1 Temporary Health to you and nearby teammates
In The ZoneDisciplineOffensePrecision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times)
Trigger ControlDisciplineOffense+25% Accuracy with Assault Rifles and Sniper Rifles
Needs Of The ManyDisciplineDefense-20% Health, +1 Team Extra Life
Combat KnifeDisciplineOffenseTurns your Bash into a Knife that counts as a Melee weapon
MeatgrinderDisciplineOffenseGain 30% Move Speed and Accuracy while crouched using an LMG
Scattergun KillsDisciplineOffense+40% Reload Speed with Shotguns
Controlled MovementDisciplineMobility+40% Move Speed while aiming down sights with Sniper Rifles
Ammo For AllDisciplineOffense+10% Team Ammo Capacity
Down In Front!DisciplineDefenseWhile crouching you neither take nor deal Friendly Fire damage. +10 Health
PoulticeDisciplineDefenseWhen you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds
Group TherapyDisciplineDefenseWhen you use a Medical Accessory, all teammates heal for 5 Health
Medical ProfessionalDisciplineDefenseFirst Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life
Ammo ScavengerDisciplineUtilityYou can sense nearby Ammo. More Ammo spawns
Support ScavengerDisciplineUtilityYou can sense nearby Support Accessories. More Support Accessories spawn
Weapon ScavengerDisciplineUtilityYou can sense nearby weapons. More weapons spawn
Amped UpDisciplineDefenseWhen you exit a starting saferoom, your team gains 50 Temporary Health
Patient HunterDisciplineOffenseEach second you Aim Down Sights increases your Damage by 10% (up to 3 stacks)
Power ReloadDisciplineOffenseReloading a gun within 0.75 seconds of reaching low ammo will increase its magazine size by 30% until the next reload
Marked For DeathDisciplineUtilityMutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies
Knowledge Is PowerDisciplineUtility+10% Weakspot Damage. Allows players to see values for damage they deal and enemy health bars
Tactical VestDisciplineOffense+30% Rifle Ammo Capacity, +10% Damage with Assault Rifles and LMGs
Experienced EMTDisciplineDefenseWhen you use a Medical Accessory, the target gains +20% Maximum Health until the end of the level
VitaminsBrawnDefense+15 Health
Hydration PackBrawnDefense+25 Health, -15% Ammo Capacity
Canned GoodsBrawnDefense+40 Health, -30% Stamina
Batter UpBrawnOffense+50% Melee Damage, +5 Health
Spiky BitsBrawnOffense+25% Melee Damage+10% Damage Resistance while using a Melee Weapon, -15% Ammo Capacity
Mean DrunkBrawnOffense+75% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. Disables Sprint
DurableBrawnDefense+15% Trauma Resistance, +5 Health
Body ArmorBrawnDefense+25% Trauma Resistance, -15% Ammo Capacity
Wooden ArmorBrawnDefense+40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance, -100% Explosion Resistance
Grenade TrainingBrawnOffense+25% Accessory Damage
Demolitions ExpertBrawnOffense+50% Accessory Damage, -15% Ammo Capacity
Improvised ExplosivesBrawnOffense+75% Accessory Damage, -25% Swap Speed
Confident KillerBrawnOffenseWhen you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level
Heavy HitterBrawnOffenseMelee hits against Weakspots deal +20% additional Stumble Damage
Ignore The PainBrawnDefense+20% Melee Damage against Mutations. When you deal Melee Damage to a Mutation gain 1 Temporary Health and recover 3 Stamina
BerserkerBrawnOffenseGain 10% Melee Damage, 10% Melee Speed, and 5% Move Speed for each Melee kill in the last 4 seconds
True GritBrawnDefenseWhen you take a single hit for 15 or more damage, heal 8 Health over 5 seconds
PyroBrawnOffense+100% Fire damage. Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby
Bomb SquadBrawnOffense+100% Explosive Damage, +35% Explosive Resistance
Scar TissueBrawnDefenseTake 1 less damage from all Ridden
Battle LustBrawnDefenseMelee Kills heal 2 Health
Line 'Em UpBrawnOffense+100% Bullet Penetration with Assault Rifles
Face Your FearsBrawnDefenseGain 3 Temporary Health whenever you kill a Ridden within 2 meters
Well FedBrawnDefense-20% Stamina Regen, +10 Team Health
Heavy AttackBrawnOffenseCharge: Hold LMB with Melee Weapons to burst forward. Charge attacks deal 100% increased damage
SunderBrawnOffenseMelee hits cause the target to take 20% increased damage for 5 seconds
OverwatchBrawnDefenseKills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target
Fresh BandageBrawnDefenseHeal 10 Trauma Damage at the start of each level
Two Is One And One Is NoneBrawnOffenseYou can equip a Primary weapon in your Secondary slot. -25% Swap Speed
Offensive ScavengerBrawnUtilityYou can sense nearby Offensive Accessories. More Offensive Accessories spawn
Chemical CourageBrawnOffensePain Meds you apply also grant +25% Damage for 60 seconds
NumbBrawnDefenseGain 15% Damage Resistance while you have Temporary Health
BroadsideBrawnOffensePrecision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters
Buckshot BruiserBrawnDefenseWhen using Shotguns, gain Temporary Health for each pellet that hits
Second ChanceBrawnDefense+1 Extra Life, +5 Health
Grenade PouchFortuneOffense+1 Offensive Inventory
Double Grenade PouchFortuneOffense+2 Offensive Inventory, -10% Damage Dealt
Surplus PouchesFortuneOffense-10% Health, +1 Team Offensive Inventory
Fanny PackFortuneDefense+1 Support Inventory
Shoulder BagFortuneDefense+2 Support Inventory, -10% Damage Dealt
Box O' BagsFortuneDefense-10% Health, +1 Team Support Inventory
MuggerFortuneUtilityMelee kills have a 2% chance to spawn ammo
HighwaymanFortuneUtilityPistol kills have a 2% chance to spawn ammo
Admin ReloadFortuneOffenseWhen you stow your weapon, it reloads. -15% Ammo Capacity
Bounty HunterFortuneUtilityWhen you kill a Mutation, gain 10 Copper (up to 300 per level)
Ammo StashFortuneOffenseYour secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower
Life InsuranceFortuneDefense+2 Extra Life. Lose 50 Copper at the start of each level
Wounded AnimalFortuneDefenseKills while at Critical Health recover over 1 Health
Compound InterestFortuneUtilityGain 10% of your total Copper in each Saferoom
Lucky PenniesFortuneUtilityWhenever you or your team loots Copper, you have a 35% chance to find additional Copper
Money GrubbersFortuneUtilityEach time your team loots Copper, you gain 5 additional Copper, stacking up to 100 additional Copper
Run And GunFortuneMobilityYou can shoot while sprinting
Copper ScavengerFortuneUtilityYou can sense nearby Copper. More Copper Piles spawn
Share The WealthFortuneUtilityEach teammate gains 100 bonus Copper at the start of each level
Shell CarrierFortuneOffense+30% Shotgun Ammo Capacity, +10% Damage with Shotguns
Hazard PayFortuneUtilityGain 250 bonus Copper at the start of each level
Saferoom RecoveryFortuneDefenseYour team heals 5 Trauma Damage and refills !0% Ammo the start of each level

Regardless of which character and build you are using, the cards above will fit into almost any deck and provide a huge boost. If you are looking for more help surviving the Ridden hordes, check out our tips and tricks for surviving Nightmare mode! If you aren't sure how to get new cards in Back 4 Blood, take a look at our Supply Lines guide. If you want to try out different characters, take a look at our guide on how to unlock all of the cleaners in Back 4 Blood.

Read this next

Hayden Hefford avatar
Hayden Hefford: Hayden was a guides writer for RPS between 2021-2023. They're a big fan of survival games, especially those that focus on the undead. Zombies. Walkers. Shamblers. Whatever you call them, Hayden is definitely a fan.
View comments (0)
In this article

Back 4 Blood

PS4, PS5, Xbox One, Xbox Series X/S, PC

Related topics

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.