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Bulletstorm To Feature Constant Online DRM?

EDIT: Stand down! People Can Fly's Creative Director, Adrian Chmielarz, has tweeted saying that Bulletstorm only requires a constant internet connection for installation and online play. This simply looks like an incredibly poor choice of words on EA's part, since none of the other "digital" versions on the disclosure page list a persistent internet connection as a requirement. Phew. For posterity, I've re-posted my original post after the jump.

Gaze upon the grim reality that could have been...

Hey, remember Ubisoft's DRM that demanded constant online authentication and quietly quit your games for you if your internet connection went down? The same DRM which Ubisoft since appears to have thought better of seeing as it wasn't in R.U.S.E. and appears to have been toned down in Assassin's Creed 2 and Splinter Cell: Conviction?

Well, Destructoid has just noticed that on the Electronics Arts product disclosure page both digital download versions of Bulletstorm are listed with "PERSISTENT INTERNET CONNECTION REQUIRED". But I've also noticed that the packaged version of Bulletstorm doesn't include these words, so I'm unsure what to think. Still. Shame Destructoid already used the Bulletstorm/Shitstorm joke, really.

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Quintin Smith: Quinns was one of the first writers to join Rock Paper Shotgun after its founding in 2007, and he stayed with the site until 2011 (though he carried on writing freelance articles well beyond that). These days, you can find him talking about tabletop board games over on Shut Up And Sit Down, or doing proper grown-up journalism with the folks at People Make Games.
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Bulletstorm

PS3, Xbox 360, PC

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