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Communal Combat Mission: Turn 22

The price of progress

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s uncommonly entertaining AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Twenty-one turns in, the commenter-controlled Soviets control three of the map’s seven victory locations, and are in the process of assaulting a fiercely defended building (p15) north of West Bridge.

T+10. R.I.P. Lapshin! Small arms fire from p15 eliminates the Soviet platoon HQ with disturbing rapidity. It looks like there may be two squads actively defending the building, not one.

T+17. Allied covering fire finally begins to tell. The German squad in the SE corner of the objective is wiped out. The six surviving members of Lapshin's 3 Squad peer nervously into a smoke-wreathed interior.

T+21. Behind them the ammo-less armoured car commences a daring recon jaunt.

T+24. A timely run from company CO Gurtiev means the edgy riflemen at the west end of the square are no longer leaderless.

T+32. Rounding the corner behind the warehouse the BA-64 spies a hastily laid minefield in front of the wharf gates.

T+38. 3 Squad's ordeal is not over. The men that liquidated Lapshin have reorganised and are now attempting to eradicate the remaining Ivans on their doorstep.

T+39. I must have heard CM's hand-to-hand fighting wav a thousand times but it still makes my heart beat faster.

T+45. 3 Squad are in a hole. Happily, their comrades seem determined to haul them out of it.

T+60. ^ (Click to enlarge) The BA-64 has found a way round minefield and roadblock. From its position near the wharves, it can see a nine-man Luftwaffe infantry squad in the warehouse at l9 and an unidentified infantry unit across the water at j12.

^ (Click to enlarge) 3 Squad - six men - are pinned but their pinners are down to four men and under fire from three directions. Kpt. Gurtiev and his six companions are dealing with crew at q16.

^ (Click to enlarge) Myshkov's pioneers, together with Renko, continue to push westward.

^ (Click to enlarge) Delayed by debris and blocked doors, the tank hunters are still some distance from the sedentary StuH.

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Tim Stone: A vereran PC games journalist, Tim has been covering simulation, strategy and management games in print and online for over 30 years. At Rock Paper Shotgun, he was the writer of The Flare Path, a weekly column, from 2011 until 2022.
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