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Dead Space: "20% of game is Zero-G"


Today's second snazzily-produced developer-diary trailer comes from Electronic Arts, with the lead designer and executive producer of Dead Space talking about an element of their game that they're particularly proud of: zero gravity. It's a fun concept - allowing a game set in space to actually take advantage of the particularly properties of space to make up some of the game feature set. It's not something we often see, but it looks like the Dead Space team have made some creative use of it. Incidentally, the release date of Dead Space has been brought forward to October 14th. Looks like that's going to be a busy month...


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Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
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Dead Space

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