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Disciples III: Renaissance Developer Walkthrough


Turn-based strategy RPG (think King's Bounty without the Warcraftian cartoonishness) Disciples III: Renaissance has the a splendid website. You even "turn" the pages of an ancient book to read about the game features. In fact, the entire game's art-direction is exquisite, apart from the hex-based battle maps, which seem peculiarly deserted. Impossibly gothic cathedral cities, endlessly knotted and gnarled forests, warped supernatural creatures aplenty: it's got the dark fantasy thing down. And the game looks suitably epic from a player's point of view too, demanding a RPGTBS mentality for long-term fantasy adventuring. A developer walkthrough from GamesCom explains some of the game mechanics below, but I'd go take a look at their site (English switch top right) to leaf through some more of the game assets, it really does go overboard.

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Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
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