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Dreadchase Gets Explained A Little Bit


Dreadchase developer Stephen Wheadon feels like his game needs to be explained in a little more detail. To that end, he's sent us a video, which you can see below. He also explains that his 6DoF space game - in which the player has a stealthed space base and sneaky combat ship thing at his disposal - is a cautious mix of stealth and violence: "You can infiltrate hostile bases via hacking, unlocking doors and disabling security systems etc. Alternatively given that you are armed with deadly weaponry you can simply blast through everything, as a rocket launcher acts as a pretty good keycard replacement. The entire environment is fully destructible." The trade off, Wheadon explains, is scarcity - if you go in shooting you might destroy the stuff you need to steal.

Dreadchase is looking colourfully awesome, and should appear a little later this year. Go watch the video. Or even play the demo.

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Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
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