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EA 'Confident' Origin Issues Won't Plague Euro SimCity

In the words of RPS' totally unneeded, never sighted on a semi-regular basis error screen, SimCity's having a bit of a wobbly. Some people, however, haven't even been lucky enough to get into its now-infamous queues - let alone experience the majesty of realizing they might eventually get to play the videogame they purchased. So then, is this a preview of the hoops Europe gets to squeeze its oh-so-sensual landmasses through on Thursday? EA's claiming it's mobilized its force of spline reticulating drones to make sure everything's shipshape, but obviously, there's still plenty of reason for skepticism.

EA took to that most detail-conducive of mediums - Twitter - to explain the situation:

"We are experiencing overwhelming demand which is keeping some users from accessing their games. We’re working as fast as we can to resolve. Due to the high demand for SimCity, Origin has experienced delays impacting a small percentage of users. We’re working non-stop to resolve."

"We’re making changes to prevent further issues, and are confident that Origin will be stable for international launches later this week."

I don't doubt that EA's trying, either. But I also imagine it put quite a bit of effort into turning away this tidal wave long before it ever happened. Admittedly, there are some things you can only learn by taking to the frontlines, but this approach certainly isn't benefiting anyone in the short term. Not EA, and definitely not their customers. Frankly, it's unacceptable. Nothing's perfect, but - last I checked - so-called "services" were supposed to serve us. I mean, for fuck's sake, that's a homonym. The function of the word is in the word.

Here's hoping most of the most egregious kinks are ironed out come March 7th. If not, well, at least we still have our memories of big-budget games prior to the maniacal, utterly obtuse zeitgeist that is "always online." Those will never stop being single-player.

Oh, wait. Never mind.

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Nathan Grayson: Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.
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