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Graven is a novel mash-up of FPS, RPG and immersive sim, but only sort of works

From the cradlen

A monster in a green cloak lurches out of a castle window in Graven
Image credit: Rock Paper Shotgun/Fulqrum Publishing

I'm not sure exactly what I was expecting from Graven, but it still feels like it wasn't quite what I expected. That's both good and bad. It has the look of a 90s throwback FPS, the cool atmosphere and action RPG (barely RPG, really, restricted to which weapons you upgrade) combat of something from the 2000s like Rune or Dark Messiah, with a hint of a modern immersive sim. There is, I think, a better game to be made with those parts in a different arrangement. This one is only kinda good.

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