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Half-Half-Half-Half-Half-Elves: TinyHack

So there I am, playing dungeon crawling browser game Legends of Yore on the request of a couple of RPS fans, and I'm thinking to myself- "This isn't very interesting, is it? I'm a bit bored. I wonder if the IndieGames Blog has a dungeon crawling browser game with a little more to it?"

Of course it does. Say hello to TinyHack. An entire, tiny, randomised RPG played on a field of 9x9 pixels.

Sure, Legends of Yore cradled my attention like you would a sleeping baby for some twenty minutes, and I was done with TinyHack in five minutes, but I left the latter feeling rewarded and fascinated.

It has almost no telegraphing at all, yet if you've been playing games for a while then you'll know to attack monsters until your health is eroded, you'll know that you need items, and that you'll want to travel the world map. It's just obvious.

I found myself trying to imagine what my playing of TinyHack would look like to a non-gamer. It would look like I was fluent in some bizarre language of coloured blocks. Which I am- which we all are, of course. But it's lovely to be reminded of the fact that all that time spent playing games has built in us a reserve of strange logic that we can barely describe but acts like a key to unlock these imaginary worlds. What I'm saying here is that an indie browser game affected me on a philosophical level and it wasn't even an arthouse game about death or lonliness. Good job, TinyHack. The rest of you, go play!

Alternatively, if you're in the mood for something a little less experimental that'll soak up loads of time and that you'll be able to play on your work computer, have a nose at Legends of Yore. For what it is, it's quite well done.

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Quintin Smith avatar
Quintin Smith: Quinns was one of the first writers to join Rock Paper Shotgun after its founding in 2007, and he stayed with the site until 2011 (though he carried on writing freelance articles well beyond that). These days, you can find him talking about tabletop board games over on Shut Up And Sit Down, or doing proper grown-up journalism with the folks at People Make Games.
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