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Hark! Dungeon Defenders 2's Co-Op In Action

Defending dungeons, I imagine, is quite difficult - especially when you're chasing down other heroes, steamrolling over all their favorite toys, and not really defending many dungeons at all. That's the basis of Dungeon Defenders 2's competitive MOBA mode, and naturally, it strays a bit from the original's adowwwwwable approach to gut-wrenching, mud-and-blood-spattered last stands. And yet, in spite of a hilariously suggestive name, Trendy isn't blindly leaping aboard the MOBA bandwagon. Co-op's back too, and goodness, it looks like what would've happened if the Death Star had turned out to be a pinata full of rainbows. So many things. Pluck the ribbon from the top of the break for a candy coated sensory overload nuclear meltdown of a most delightful sort.

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Trendy's still being pretty quiet about what'll distinguish Dungeon Defenders 2's co-op from the original (aside from More Cool Stuff) but apparently it's going to be pretty game-changing - thus the lack of a beta until late this year or early next.

If nothing else, though, it'll intertwine with competitive, sharing characters, items, pets, stats, and probably also hopes and dreams. They will skip hand-in-hand down the beach of life, separate yet also one... somehow. The idea of a persistent MOBA's already a little curious, so persistent and consistent with a tower defender will certainly make for some interesting balancing issues.

Trendy's confident, though, and Dungeon Defenders: The One In Which The Emphasis Is Actually On Defending Dungeons was pretty good. Here's hoping they can work some magic. Magic with rainbows and sparkles and surfaces that are supposed to be sharp but are instead invitingly rounded.

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Nathan Grayson: Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.
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