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Have You Played... Crazy Taxi?

I've been in a few

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I love its style even if I find playing Crazy Taxi a chore.

Is there any lazier a mechanic than a time limit? I don't mind my pace being measured, but when a game puts a ticking clock on my fun, the tension it adds feels frustratingly artificial. When the clock runs out and my game is over, it's a huge, off-putting punishment.

That's a shame in Crazy Taxi, a game of typical '90s vibrancy: great colours, great music, great speed and car-handling, but a timer that not only measures your performance as you deliver passengers around the city but shows you a game over if you're too slow.

I battled through that to play plenty of Crazy Taxi anyway, because it's still great, but I wish a new game would ditch the old-fashioned arcade trappings and, like other racing games before it, take away the guillotine descending above your head.

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Graham Smith avatar
Graham Smith: Rock Paper Shotgun's editorial leader, corporate dad, and breezy evening news writer.
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Crazy Taxi

Android, iOS, PS3, Xbox 360, PS2, PC

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