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Have You Played... Rayman 2: The Great Escape?

Hold your tongue

I'll always remember Rayman 2: The Great Escape as a deeply strange alien world. Anyone could be around the next corner, from a friendly sea monster who'd let you water-ski on them to a terrifying robo-pirate (I was only little). All of them, though, would mutter away in subtitled gibberish I deemed integral to their alienness.

I just found out the PlayStation version gave everyone English voices. WTF.

I thought that heresy didn't appear until Rayman 3, but nope, here it is. A layer of ghastly intelligibility pasted over a world I'm still intimately familiar with after a decade and a half. Lord knows how many times I played through it, back when a game had to last me months on end.

I'm watching a playthrough, and the Teensies sound like insufferable pricks from a knock-off TV puppet show. Any moment now they're going to break into a dance that's supposed to teach me the value of sharing.

I should probably look past this flummoxing discovery and actually say something about the game. I'm fairly sure its capacity to surprise wasn't down to the fact that I was a child who saw wonder wherever he looked. At one point a swamp monster offers you a heap of gold and, if you take it, Rayman is teleported to an island surrounded by heaps of money - then the credits roll.

It's a cracking adventure. But English has taken over enough of the world already.

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Matt Cox avatar
Matt Cox: Once the leader of Rock Paper Shotgun's Youth Contingent, Matt is an expert in multiplayer games, deckbuilders and battle royales. He occasionally pops back into the Treehouse to write some news for us from time to time, but he mostly spends his days teaching small children how to speak different languages in warmer climates.
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