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Introversion: "The Best Game We Will Ever Make"


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Key indie developer Introversion's lead programmer, the superbly named Chris Delay, has posted some more screenshots and development wordthinks from his work-in-progress, Subversion, on the company forums. He says that while the rest of the company is nervous about its Darwinia-like slow gestation, his vision of the game is only becoming clearer.

I can feel Subversion solidifying, but it’s a slow process, as anyone who’s been watching the evolving city shots will know. Subversion is undoubtedly the most ambitious game we’ve ever attempted to create – massive in scope and totally uncompromising in it’s requirements. But every day I work on it I’m even more convinced - this is the big one, Introversion Software’s Magnum Opus, and it’s going to be the best game we will ever make.

And we still don't know quite what Delay is up to. Consider me tantalised.

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Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
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