Skip to main content

Killer Tunes: Symphony Looks Like Something Special


I'm a sucker for games that use my music to procedurally generate things. I could, for instance, go on about how great Audiosurf is for days, but that might be a better fit for my soon-to-be-launched video side project, Nathan Goes On About How Great Audiosurf Is For Days. Dot Biz. Symphony, though, takes a similar philosophy and makes it march to the drum of old-school (read: non-bullet-hell) shmupery, spitting out all manner of different enemies that react and attack to your music's beat. The short version? It looks like something I could lose hundreds of idle hours to. And the long version - well, minus a couple hundred hours or so - is after the break.

Watch on YouTube

According to Polygon, Symphony will feature a full suite of musically themed ship upgrades, boss battles, five major stages, and six difficulty levels. Also, there's a story about demons for some reason. Regardless, I quite like what I'm seeing here. Seems like it could easily be a soothing sensory massage or a mighty struggle worthy of lute ballads and epic poetry depending on what I'm in the mood for. Its August 6 release date is right around the corner, too, so I'll only have to scream "But I want it noooooooooooow" continuously for a hair over 30 days.

Read this next

Nathan Grayson: Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.
View comments (34)
In this article

Symphony

Video Game

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.