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Knights Of The Hexagonal Table

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The hardest part of my new role as president of the International Hexagonal Society? Trying to persuade the motor industry to adopt six-sided wheels. The easiest part? Disseminating news of new hex strategy like Conquest! Medieval Realms. A swift tappity-tap on the old word-piano and suddenly every RPS reader knows that two-man UK outfit Illustrious Software have recently finished a friendly Hundred Years War game that hides chess-like depth behind unassuming Noggin The Nog visuals. A bit more tappity-tap and you're aware the lazy varlets haven't released a demo yet.

Judging by the feature list and screenshots Conquest has a fair bit in common with Sean O'Connor's olden but golden Slay. Both games offer luck-free combat underpinned by simple economics. Both provide mountains of maps. If Conquest turns out to be as hypnotic as its inspiration (?) then Illustrious are onto a winner. Slay, along with another O'Connor creation, are two of the first games I install on any new laptop.

And no talk of Medieval hexery would be complete without a mention of Cry Havoc: Test Of Faith. This free digital interpretation of a classic tactical boardgame simulates what happens when gangs of armoured toffs and sack-clad peasants gather in clearings and villages for violence. The visuals are a little blurry and the turn structure rather elaborate (offensive missile fire - movement - close combat - defensive missile fire) but overlook that and you've got yourself the perfect tool for conducting Robin Hoody ambushes and Combat of the Thirty-style bloodbaths.

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Tim Stone: A vereran PC games journalist, Tim has been covering simulation, strategy and management games in print and online for over 30 years. At Rock Paper Shotgun, he was the writer of The Flare Path, a weekly column, from 2011 until 2022.
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