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Max Payne 3's Multiplayer In (Slow) Motion


Hello, you. The unseasonably warm afternoons seem to be making the hivemind sleepy. Personally I've been in a trance for the best part of an hour, just staring off into the blue skies overhead. Mmm. Is that jazz playing from an open window? But then everything suddenly came back into focus and I realised there were videos to be blogged. And we all like to see imaginary men getting shot - Hell, some of us depend on it for our sanity. Yes, not a day goes by where RPS doesn't provide your manshoot fix. Here it is. Again, and it's Max Payne 3 multiplayer. How could that possibly work? Apparently by only making players in your line of sight enter bullet time. Which is a neat way to solve it. You'll have sort of bullet time "bubbles" going off across the level when people choose to use it, I suppose. Anyway, the video explains it, so go take a look. Slooooowllllyyyyy.

Watch on YouTube

Speaking of Max Payne 3's multiplayer, we should have some eyes (and hands) on the PC version of that before long, so we'll report back with clever observations. (Probably.)

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Jim Rossignol avatar
Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
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Max Payne 3

PS3, Xbox 360, PC

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