Skip to main content

McGonigal's Year In Review

The Rock Paper Shotgun logo repeated multiple times on a purple background
Image credit: Rock Paper Shotgun

Of all the write-ups of 2007, few can be quite humbling as the one found on Jane McGonigal's blog. The designer and futurologist, who you've probably encountered via I Love Bees, or a number of other game projects designed intended for our collective puzzle-solving, has had a far more interesting year than almost anyone else I'm acquainted with. A typical excerpt:

4. Favorite New Crazy Idea - Massively Multiplayer Science

In a nutshell: Wrapping serious scientific work in an alternate reality game framework to engage interdisciplinary researchers, knowledgeable amateurs, and even the general public in massively collaborative scientific research. I can't explain this idea any better than I did in my talk at the American Association for the Advancement of Science (AAAS) earlier this year. Here's a summary and slides about Massively Multiplayer Science.

I also notice that McGonigal's bio reads: "I'm trying to make sure that a game developer wins a Nobel Prize by the year 2032."

Well, at least someone's trying.

Read this next

Jim Rossignol avatar
Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
View comments (0)

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.