Skip to main content

Me, Myself And UI: Limit Theory

You take the high node

I love it when developers talk about their user interfaces. Not their personal buttons, which I'd rather not push, but the systems that they build as a means of communication between players and games. A good UI, like strong visual design, creates a sort of language all of its own, and Limit Theory's node-based interface has an elegant grammar. In the latest dev diary, Josh Parnell covers the spiffy customisable HUD and the most attractive scanner since Michael Ironside.

I haven't built up too much excitement about Limit Theory because Craig has been hogging all of the fervent anticipation. There's only so much to go around.

It's a fascinating project though. With as many interesting ideas as Star Citizen and Elite have between them, and graphics as handsome and clean as a leading man in the forties. I am officially borrowing some of Craig's excitement and keeping it for myself.

Read this next

Adam Smith: Adam wrote for Rock Paper Shotgun between 2011-2018, rising through the ranks to become its Deputy Editor. He now works at Larian Studios on Baldur's Gate 3.
View comments (24)
In this article

Limit Theory

Video Game

Related topics

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.