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No Consolation Needed: Epic Mickey PC-Bound Nov 18

Sure, Epic Mickey 2 may be part of a diabolical scheme in which we play as one kind of rodent (mouse) while being another type of rodent (guinea pig) for Warren Spector's goal of turning every videogame ever into a musical, but that doesn't mean it can't be great. I'm curious, at least, given all the fightin' words Spector's been throwing around about his game's maturity and the industry's lack thereof. Fortunately, we won't have to wait too terribly long to find out whether or not the cyberbrain behind Deus Ex has finally short-circuited, because Joystiq brings word from Comic-Con that Epic Mickey 2's PC version is launching day-and-date alongside consoles on November 18. Also, Disney released the sing-along sequel's opening cinematic today, so you can even do a little judging right this very second.

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So that was... very Disney-like. But then, that's just the set up. Now Spector and co have to knock it out of the park. I will say, though, that I liked the lavish 2D style used in the trailer's opening moments far more than what I've seen of the actual in-game graphics. As for the singing, it didn't particularly bother me, but I didn't really see a need for it in that particular scenario. Hopefully there'll be far more to it than simple exposition in the final game. After all, music's a fantastic emotional conduit, but there's a time and a place. So I'm hoping for the best, seeing as it's an idea that may just be crazy enough to work, and Spector did sort of create one of the greatest games of all time back in the day. Giant, four-fingered gloves crossed, anyway.

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Nathan Grayson: Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.
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Epic Mickey 2: The Power of Two

PS3, Xbox 360, PlayStation Vita, Nintendo Wii U, Nintendo Wii, PC, Mac

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