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Rainbow Six: Vegas 2


Opinions about the Rainbow Six: Vegas sequel seem to be mixed. Some of us are giving it a shrug of indifference, while others are hoping to recapture some of the co-operative combat delights that we experienced with the original game. Personally I think it could well be a fun time - the last game kept me interested a whole lot longer than I expected, despite the overall lack of character and variety. Beyond the jump, a handful of new in-game footage:

Shooty stuff trailer:

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Thermal goggles trailer:

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The original Ubi transmission for the game suggested a bunch of possible improvements:

Unprecedented Customizable Experience – Create your own identity that persists through both the single player and multiplayer modes and progresses along with you. Reap the benefits of your single player rewards in multiplayer and vice versa.

Vastly Improved Co-op Mode – Turn single player mode into co-op mode at any time, just by jumping into the game. Now you and a friend can jump into a single player game and assist without any change to the story. The single player maps and storyline were created with co-op in mind, meaning every map has multiple entry points and the story is unaffected.

Challenging AI – The AI is more challenging than ever. Now, the terrorists are equipped with thermal vision, night vision, and shields – not to mention a multitude of varying tactics – all of which are guaranteed to give you a new playing experience every time you go into battle. As you progress within the game, you’ll be able to outsmart your enemies by taking advantage of intelligence opportunities, such as thermal scanning.

It could stack up...

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Jim Rossignol avatar
Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
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