Skip to main content

Real-Based? Turn-Time? - Ex-Pixeljunkers' Nova-111

PLAYABLE PARROT

The first thing I noticed about Nova-111 is that it has a full-blown, always on-screen Science Meter. That is a bonfide part of the game. "Alright," I thought to myself and probably said to some modern mutant wizard who is cursed with the blessing of hearing all human thoughts at once, "we're off to a solid start, but is this game good or just cute?" So I dug deeper. Nova, I discovered, is a real-time/turn-based explorer mash-up that a) allows you to break the rules of both real-time and turn-based existence with all manner of abilities and b) integrates that conceit into its plot. I'm so delighted that I don't care if all the mind crime mutants in the world know. Trailer in the beneathplaces.

Here's the adorably meta premise, which has charmed my pants off and into a state of turn-based motion. In practice, the whole situation looks a bit like a stop-motion film. But anyway:

"Once upon a spacetime, there existed a team of intelligent scientists, who were living in a turn-based world. They were interested in expediting their scientific research, and thus began developing the 'Chronova Device' that will unlock the universal 'real-time'. All was fine and dandy, that is, until one day a science experiment went horribly wrong, and as a result created a cosmic real-time/turn-based time-vortex which mashed the two unlikely worlds together. You pilot the 'Nova-111' starship, a harmless research vessel which was improvised for rescue and survival in hostile environments."

And also look at this. LOOK AT THIS.

Playable parrot for president 2016.

Nova-111 will include both combat and puzzles, and combat already looks distinctly puzzle-like in nature. You'll slowly upgrade your ship over time, and all the while reality will gradually shift from turn-based to a brave new world of real-time possibility. Former Pixeljunk devs at Funktronic Labs, you have my attention.

Nova-111 will be out sometime this year. I am prepared to science. Are you?

Read this next

Nathan Grayson: Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.
View comments (9)
Related topics

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.