Skip to main content

Recall Concept Is Time-Controlling FPS


The shining miracle of content-unearthing that is Pixel Prospector forwarded us this earlier today, and it's quite exciting. Recall, which you can see in action below, is a time-rewinding FPS concept. A neat idea that takes things a little further than Timeshift. Essentially it's Braid in 3D, but it really gets going when the character stops time and uses time-frozen mid-air blocks that have stopped mid-fall as platforms to get somewhere. If famed concept-nappers Valve aren't turning their talent-suction machine at this for inclusion in Portal 3 or similar, I'll be surprised, sad, and a little bit indignant. Not unlike my cat.

Serendipitously, it's also the exact concept I need to finish off a stalled piece about experimental videogame architecture for BLDGBLOG. So that's hype for another blog I write for. Well done me.

Read this next

Jim Rossignol avatar
Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
View comments (45)

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.