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Re:Call is a clever timeloop game with an amazing first half

But biffs it in the second

A gunman with a big round mask welcomes people to tonight's spectacle in Re:Call

For three hours, Re:Call was high on my list of surprise recent indie hits. It has a great premise, for starters - change history by meddling with your memories and playing out different versions of events to arrive at the 'correct' solution - and executes it brilliantly. Its GBA-style visuals and larger-than-life character portraits give it a real sense of charm and personality, and its mystery story of murder and corporate conspiracy had hooked me in real good.

Then it abandoned its cool premise halfway through and became a different game entirely for its remaining run-time. I was heartbroken.

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Katharine Castle avatar
Katharine Castle: Katharine was RPS' editor-in-chief from 2021 to 2024. She first joined the team in 2017 as their hardware editor, and she continues to play pretty much anything she can get her hands on. She's very partial to JRPGs and the fetching of quests, but also loves strategy and turn-based tactics games and will never say no to a good Metroidvania.
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