Skip to main content

Liftoff: First Star Citizen Dogfight Looks Pretty, Buggy

Up, up, and-- oh hm. Can you wait a moment?

So it was promised, so shall it be. Chris Roberts said he'd lift the lid on Star Citizen's long-awaited dogfighting module in April, and now here we are. Previously, a sleepy hangar was The Final Frontier, but below you can watch Roberts take one giant leap into space's infinite, gleaming black. It looks absolutely beautiful, but yeeeeeeeah this is still a very, very early game.

And here, for those who have a galaxy's worth of time on their hands, is the entire panel:

That was very nice looking... when it worked. Hopefully Star Citizen's dogfighting module is in a more stable state when it lands in backers' hands, because this demo had rampant interface glitches, AI issues, targeting problems, ship invulnerability/hyper vulnerability, and a crazy spinning physics glitch - all of which crashed and burned at the end when Roberts was unable to respawn and the reveal concluded on a somewhat awkward note.

Now, this is an alpha. Bugs are totally understandable. But the stakes are ultra-high for Star Citizen due to its stratosphere-scraping development cost and the fact that dogfighting is kind of the core of a space sim, at least in the classic sense of the genre. This module, then, will inevitably serve as a proof-of-concept for some. Competitors like Elite: Dangerous and Limit Theory, meanwhile, can't match Star Citizen's engine or space-age ShinyTech, but there's more oomph and speed in their combat at the moment.

I did like bits of what I saw quite a lot, though. The extent to which each ship is apparently simulated, for instance. Losing parts will shift your center of mass, and as Roberts demonstrated on numerous occasions, ships are definitely destructible.

I think once this all comes together, it could be really impressive. Right now, though, the dogfighting module is looking less like one giant leap and more like a small step. I'm sure it will be more polished when it launches in full, but maybe brace for a bumpy takeoff. Just in case.

Read this next

Nathan Grayson: Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.
View comments (180)
In this article

Star Citizen

PC

Related topics

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.