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SWTOR: Combat Explained


By explained, I mean hyped. In a good way. Bioware's Ray and Greg (amongst others) feature in this video which explains the design philosophy for combat in Star Wars: The Old Republic. The Biowarrians seem keen to emphasize how the game will be more exciting than other MMO combat, which gets away from from the repetitious skill cycle stuff. Light saber combat should, apparently, feature much the same acrobatic movement as in the recent films. Blaster-wielding characters will have to be more careful, and make use of cover. It actually looks pretty interesting. Vid is posted below, obviously.

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Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
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