Skip to main content

Have You Played... Tactical Ops?

Counter-Strike for Unreal Tournament

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Counter-Strike became so popular so quickly - even the mod was soon bigger than all retail multiplayer shooters combined - that the entire industry seemed to spend a year or two simply producing similar games. Remember Global Operations? Remember Strike Force? Remember Tactical Ops? I do, I played a dozen of these, and Tactical Ops for Unreal Tournament was probably the best of the bunch.

What began as simply adding realistic weapons to Unreal Tournament-style maps slowly transformed, iteration to iteration, into a more robust realistic experience. Eg, it added maps with lots of shipping crates. It also retained some of the physics of its base game, but those were already a more natural fit for this kind of game than Quake 3's physics were for its equivalent mods.

Otherwise it didn't stray far from its inspiration: it was round based; there was a buying phase for picking up weapons and armour at the start of each round; you collected money for downing enemies; and there were objectives such as planting bombs and rescuing hostages; the mod eventually received a retail release in 2002.

I struggle to remember now why I put so many hours into Tactical Ops when I could have, would have, been playing Counter-Strike so much already, but I have strong memories of doing so. Mostly while watching new episodes of Buffy the Vampire Slayer on BBC 2.

Read this next

Graham Smith avatar
Graham Smith: Rock Paper Shotgun's editorial leader, corporate dad, and breezy evening news writer.
View comments (24)
In this article
Related topics

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.