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Talking And Stalking - Hitman: Absolution

When I witnessed a playthrough of Hitman: Absolution I expressed my concern that there was more murder than assassination and that the level shown looked rather linear. I was fully aware that what was on display may not be representative of the actual hits in the game, showing barcoded-billiard-bonce on the run rather than in his more usual mode of calmly calculated cash-for-cadaver commerce. Here then is another view of the same level, with commentary from game director Tore Blystad and gameplay director Christian Elverdam, as a counterpoint to some of my queries and doubts.

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You be the judge of how convincing it is and feel free to join me in waiting for footage of an actual hit.

The steam-powered mechanical contraption that I feed my words through tells me that I've already reached my alliteration quotient for the day. A good start.

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Adam Smith: Adam wrote for Rock Paper Shotgun between 2011-2018, rising through the ranks to become its Deputy Editor. He now works at Larian Studios on Baldur's Gate 3.
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Hitman: Absolution

PS3, Xbox 360, PC

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