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The Marvellous Miss Take Is Stylish, Make No Mistake

Pursued by Mr. Guardman.

I experimented with crime once, attempting to take a free leaflet out of a magazine in a WH Smith without first buying the magazine. I got nervous and shaky and put the leaflet back before I could complete the crime, prompting a lifelong fascination with cons, capers, heists and the detectives that solve them. The Marvellous Miss Take pushes all those buttons formed by a childhood wasted in safe, law-abiding conformity, by being about a woman in a fabulous hat dodging guards, cameras and snuffling hounds to steal a museum's-worth of art. Steal a glance at the trailer below.

That soundtrack! That art style! I could use some stealth mechanics in my life that weren't tiring metaphors or about grimly slitting necks. I could use more games that look like they're inspired by Hanna-Barbera cartoons.

There's a pleasing amount of variety in the video also, both in the obstacles - I like the old ladies who tattle on you - and in your abilities, which seem to extend as far as an Unreal Tournament-style tossable teleportation disc.

I know very little else about the game besides, except that it was at both the Eurogamer and MCM Expos, which means that you might have played it while I have not. And you didn't think to tell me, which is a thing we'll have to talk about sternly later. I do know that the game is being made by a team of former Lionhead devs under the banner of Wonderstruck Games, the same people responsible for crowdfunded Minecraftbut Oort Online. I much prefer the look and style of Miss Take.

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Graham Smith avatar
Graham Smith: Rock Paper Shotgun's editorial leader, corporate dad, and breezy evening news writer.
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