Skip to main content

The Necessary Fantasy Logic


In my second post about videogame architecture over on BLDGBLOG, I connect some ideas about the design of videogame cities to the possibilities of procedural generation. It's a little bit speculative, especially when I start to link Half-Life 2's Viktor Antonov (whose concept art for The Crossing is above) to Chris Delay's methods in Subversion:

"What parameters would we need in order both to understand and create a science fiction Edinburgh, or Sao Paulo, or Vancouver? Identify the necessary fantasy logic within a procedural city-building system and you could recreate cities with their alternate identity in an instant. An accelerated future Moscow, or a retropunk Venice, instantly sprawling out of the monitor."

Stuff like that.

Read this next

Jim Rossignol avatar
Jim Rossignol: Jim was one of the four co-founders of Rock Paper Shotgun, before he left us to go make video games.
View comments (10)
Related topics

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.