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Tiny Garden plants a charming, cozy farming sim inside virtual Polly Pocket toys

Sow your crops and turn the clamshell’s handle to make them grow

Plants and a fountain sit inside a Polly Pocket-like clamshell toy in cute farming sim game Tiny Garden
Image credit: Ao Norte

Tiny Garden is bringing back the spirit of Polly Pocket with a cutesy farming sim game set inside a virtual plastic clamshell inspired by the nineties toy phenomenon.

Spanish developers Ao Norte’s adorable game imagines a world in which the iconic hinged mini-dioramas are ecosystems of their own able to grow crops, as players sow seeds before turning the handle on the side of the clasped toy to help carrots, lettuces and all other manner of plants and vegetables spring up. (Nice find, Eurogamer.)

The objective is simply comfort and customisation, with no defined scoring or challenges to speak of. Harvesting crops gathers more seeds, with the chance to discover new plants - including rare shiny plants, Pokemon style - and complement your garden with furniture and other decorations acquired by trading your crops.

Certain plants can also terraform the gridded landscape, allowing for more arid solid to plant cacti in, verdant grass and bushes, or water created by fountains to grow water lilies and other aquatic flora.

Watch on YouTube

Ao Norte explicitly describe the game as being as compact as the clamshells that serve as its levels, saying not to expect hundreds of hours of unique gameplay from the “tiny game by a tiny team”. Still, it sounds like there should be plenty for anyone after a relaxing few hours to pass the time with at least.

Tiny Garden has already passed its modest funding goal over on Kickstarter, with Ao Norte aiming for a release on Steam and Itch.io next February for the relaxing farming toybox.

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Matt Jarvis avatar
Matt Jarvis: After starting his career writing about music, films and video games for various places, Matt spent many years as a technology, PC and video game journalist before writing about tabletop games as the editor of Tabletop Gaming magazine. He joined Dicebreaker as Editor-In-Chief in 2019, and has been trying to convince the rest of the team to play Diplomacy since.
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