Skip to main content

Tomb Conditioner: Lara Has Real-Time Hair, Apparently

I'm not sure how amazeballs this really is in practice, as PC Tomb Raider code is being witheld until the end of the week because reasons, but I dig the concept. Game hair's not great, by and large - some engines certainly do OK by it, but the hair-helmet approach very much remains the norm. AMD's come up with some tech to try and make locks more lustrous. Instead of taking two anti-aliasing systems into the shower, they've devised TressFX (oof), intended to make hair flow and change more convincingly. This will apparently first be seen in the impending Tomb Raider re-reboot, which has "the world’s first real-time hair rendering technology in a playable game", it says here.

What we get, in theory, is the appearance of individual strands, rather than one fixed hair-hat or movable clumps. It can also change appearance if it's wet or wind-swept. My hair does that too, only the outcome of both is that it looks like I'm wearing a giant, fuzzy mushroom on my head.

Anyway, enough about what I shouldn't really but often do refer to as my Jewfro. What about that Lara? Well, here are some screenshots, and there's a bit more guff on how it was done here


As far as I can tell it will work on any GPU with sufficient grunt, rather than being locked to ATI cards, but we'll find out about that when PC TR code lands in a few days.

Following this, what I want to see is the world's first real-time beard and twirly moustache rendering technology in a playable game. That dude in the Witcher has a beard in the third game, you know. Just imagine the hairy, scratchy possibilities!

Read this next

Alec Meer avatar
Alec Meer: Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about video games.
View comments (130)
In this article

Tomb Raider: Underworld

PS3, Xbox 360, PS2, Nintendo Wii, PC, Nintendo DS

Related topics

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.