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Windblown's hypersonic dash makes it rogueliking particularly likeable

Overwatch's Tracer would approve

A player dashing across a series of rock platforms in Windblown
Image credit: Motion Twin

Admittedly, I haven't played as much Windblown as I'd like. It's a new roguelike by the folks at Motion Twin, where you play as a chubby animal with a sword and you bash machines on slices of earth suspended in the sky. I'm basically waiting for a friend of mine to get a copy and then we can hop into online co-op together, which is the way it's meant to be played.

This slight meander is to say that my limited time with Windblown has produced a powerful thought: the dash is sublime. Or rather, the dash is sublime because it's basically a blink, not a dash. Or rather, the dash is sublime because you can just spam it like nothing else.

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