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Let's Do The Timewalk: Revisit Older Dungeons In WoW

A jump to the left

Sounds pretty straightforward to me - I mean it's just a jump to the left and then a step to the right, with your hands on you hi... oh. My bad. "Timewalk". Blizzard want you to do a "Timewalk" in World of Warcraft [official site].

The WoW devs are setting up a couple of weekend events dedicated to letting players attack old-school dungeons. It looks like they're tinkering with character scaling in order to make older dungeons for babby players relevant to the old guard:

"When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test."

More specifically, your powers get adjusted to the level of the dungeon but you get to keep all your skills and talents. It'll be available for characters level 71 and above for Burning Crusade content, 81 and above for Wrath of the Lich King.

But what goes down must come up (actually it mustn't, that's not how physics works - this is just me titting about with a popular saying just so I can use it as a segue in this article. It would probably have passed without comment if I hadn't put this big long comment in myself). In addition to scaling you down so you can get a meaningful challenge as you play, the loot you'll garner is scaled up to be appropriate for your actual level.

According to Blizzard: "We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar."

The dungeons will be trialed in the public test realm over the next few weeks - here's the list:

  • The Arcatraz
  • Black Morass
  • Mana-Tombs
  • The Shattered Halls
  • The Slave Pens
  • Ahn’kahet: The Old Kingdom
  • Gundrak
  • Halls of Lightning
  • The Nexus
  • Utgarde Pinnacle

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Philippa Warr: Pip wrote for Rock Paper Shotgun between 2014-2017, covering everything from MOBAs, hero brawlers and indie curios. She also had a keen interest in the artistry of video game creation, and was very partial to keeping us informed of the latest developments in British TV show Casualty.
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