All Daedric Quests in Oblivion Remastered and how to start them
Every Daedric Shrine location, Daedric Quest, and required offering in Oblivion
Looking to start the Daedric Quests in The Elder Scrolls IV: Oblivion Remastered? The quests offered by the Daedric Princes are among the most interesting ones in Oblivion, but they're fairly difficult to find, as each of them is tied to a Daedric Shrine hidden in the wilds. Once you locate a Shrine, you must reach a leveling threshold and offer specific valuables before the Daedric Prince belonging to that Shrine will speak with you.
As it's quite a hassle to figure this out on your own, this guide will show you how to find every Daedric Shrine location in The Elder Scrolls IV: Oblivion and how to complete every Daedric Quest.
How to start a Daedric Quest

Although Daedric Quests come with different requirements (including level requirements) and are found in different locations, they follow the same pattern: you must find the Daedric Shrine, offer some materials, speak with the Daedric Prince, and accept the Daedric Quest tied to that shrine. Oblivion has a total of 15 Daedric Shrines and thus 15 Daedric Quests.
Although the offerings vary per shrine, they're usually easy to come by. A far bigger challenge is to find every Daedric Shrine, as some of them are hidden deep within Cyrodiil's wilderness. We've listed their locations below, along with a brief explanation of how to complete every Daedric Quest, but keep the following in mind: Firstly, Daedric Princes aren't the nicest creatures in Oblivion, which means you may have to commit heinous crimes to complete their quests - it's up to you whether you wish to do so. Secondly, Daedric Quests are easily failed, so we highly recommend saving your game directly after obtaining the quest, before you follow the Daeric Prince's instructions.
Here are all of the Daedric Quests:
- Azura's Quest
- Sheogorath's Quest
- Namira's Quest
- Vaermina's Quest
- Sanguine's Quest
- Peryite's Quest
- Nocturnal's Quest
- Malacath's Quest
- Meridia's Quest
- Mephala's Quest
- Hircine's Quest
- Molag Bal's Quest
- Clavicus Vile's Quest
- Boethia's Quest
- Hermaeus Mora's Quest
Azura's Quest

- Reward: Azura's Star
- Minimum level: 2
- Requirements: Offer Glow Dust.
This Daedric Shrine is located in the northeastern mountains of Cyrodiil. Travel north from Cheydinhal, then continue northwest once you come across Lord Rugdumph's Estate. You must offer Glow Dust, which is dropped by Will-o-the-Wisp enemies, the sparkly ghosts that typically spawn in caves and in the wilds (mostly the southern part of the map). That said, it's easier to buy Glow Dust from a shop, such as The Main Ingredient and The Gilded Carafe in the Imperial City Market District. Be sure to make your offer at dusk or dawn.
To complete Azura's Quest, go to the Gutted Mine directly southwest of the Shrine and slay the five vampires inside. Return to Azura's Shrine to receive your reward.
Sheogorath's Quest

- Reward: Wabbajack
- Minimum level: 2
- Requirements: Offer lettuce, yarn, and a lesser soul gem.
Located in the southern part of the map, about halfway between the cities of Bravin and Leyawiin, you'll find Sheogorath's Shrine. It's in the woods on the western river bank, not far from the bridge. Although you need three offerings, they're relatively easy to obtain: yarn is a common loot item (just search a few chests and barrels), while lettuce is sold by merchants (innkeepers in particular) and found on many farms. Lesser Soul Gems are often dropped by mages but also sold by vendors, specifically ones that sell magical spells and alchemy ingredients.
To complete Sheogorath's Quest, go to the town of Borderwatch south of the Shrine, and speak with the dark-robed shaman called Ri'Bassa. After you've questioned him about the K'sharra Prophecy, head to the local inn and steal Olroy Cheese from the display, then cook it in the pot just outside the inn. After the rat incident, collect rat poison and put it in the sheep trough (south of the inn). Return to the center of Border Watch when prompted, and return to the Daedric Shrine to obtain your reward.
Namira's Quest

- Reward: Ring of Namira
- Minimum level: 5
- Requirements: Your Personality Attribute is 20 or less.
Namira's Shrine is in the northern part of the map, east of Bruma. While you don't need to make an offering to the Shrine, you must become 'unattractive' to worship Namira. In practical terms, your Personality must be 20 or lower. Since you're probably way too attractive, there are two ways to easily (and temporarily!) lower your personality: drink Cheap Wine (innkeepers often sell it) or use a custom Drain Personality spell using the 'drain attribute' effect.
To complete Namira's Quest, go to the Ayleid Ruin called Anga, directly south of the Daedric Shrine. Cast the Alteration spell you've been given, Namira's Shroud, on the four priests of Arkay (do not fight them yourself). Return to Namira's Shrine when the task is done.
Vaermina's Quest

- Reward: Skull of Corruption
- Minimum level: 5
- Requirements: Offer a Black Soul Gem.
Vaermina's Shrine stands right next to Lake Poppad, southwest of Cheydinhal. Vaermina's Quest is easy to find but difficult to start, as you need a pretty rare item: a Black Soul Gem. They're occasionally dropped by necromancers, but you can also turn a Grand Soul Gem into a Black Soul Gem by taking it to a trough on the 'Day of Revenant Shade'. On this day, which happens once every eight days, a purple beam will mark the altars. Place a Grand Soul Gem on the altar and use a Soul Trap spell on it to turn it into a Black Soul Gem.
To complete Vaermina's Quest, head south to Arkved's Tower and clear this massive dungeon. Upon reaching the Death Chamber, grab Vaermina's Orb from the table and leave. Return to Vaermina to receive the Skull of Corruption.
Sanguine's Quest

- Reward: Sanguine Rose
- Minimum level: 8
- Requirements: Offer Cyrodilic Brandy.
Sanguine's Shrine is quite far west of the Imperial City but not too far north of Skingrad. It's situated in the forest area southeast of Fort Dirich and southwest of Elenglynn. Be sure to bring a bottle of Cyrodilic Brandy as an offering - it's sold by various vendors (try The Main Ingredient in the Imperial City), but you may also be able to loot it from nobles' houses.
To complete Sanguine's Quest, enter Castle Leyawiin (southernmost part of the map) in the evening to join a dinner party and cast the Stark Reality spell you've been given. Inside the castle, walk towards the throne and then turn right - be sure to wear noble's clothes so the guard will let you enter (and/or raise his disposition through persuasion), and ensure that all dinner party guests (five in total) are there before you cast the spell. You'll lose all your items and get marked as a criminal immediately after, so be prepared to go to jail or make a run for it - to Sanguine's Shrine, preferably, so you can reclaim your items and get your reward. If you don't have them yet, you can steal noble's clothes from a noble's house or buy a set from 'Divine Elegance' in the Imperial Market District.
Peryite's Quest

- Reward: Spell Breaker
- Minimum level: 10
- Requirements: N/A
Peryite's Shrine is on the eastern side of the map, northwest of Lake Canulus and next to the Silverfish River. Unlike previous Daedric Quests, you don't need to offer anything; just speak with the altar to start Peryite's Quest.
To complete this Daedric Quest, agree to travel to Oblivion and find the five lost souls. Be prepared to face plenty of enemies trying to hinder your search. Peryite will bring you back once you've found the last soul and reward you with the Spellbreaker.
Nocturnal's Quest

- Reward: Skeleton Key
- Minimum level: 10
- Requirements: N/A
Nocturnal's Daedric Shrine is quite far south, though not as far as Leyawiin, on the east side of the river. It's next to a small lake east of Fort Redman. Again, you don't need to offer anything.
Nocturnal wants you to go to Leyawiin and recover the Eye of Nocturnal. Ask around and the locals will point you to two Argonians, who won't admit to thievery when you question them. Make sure you're hidden before you eavesdrop on their conversation, then head to Tidewater Cave south of Leyawiin, on the eastern river bank, where you'll find the Eye. Nocturnal will give you the Skeleton Key as a reward.
Malacath's Quest

- Reward: Volendrung
- Minimum level: 10
- Requirements: Offer troll fat.
Malacath's Shrine is in the westernmost corner of the map, north of Anvil and just northwest of Lord Drad's Estate. The offering, troll fat, is dropped by trolls upon defeat but can also be bought from alchemy vendors.
This Daedric Prince wants you to liberate some ogre slaves. Head southeast to Lord Drad's Estate and speak with him or his wife to learn the location of the slaves, which is the nearby Bleak Mine. Head inside, open two cells, and return to Malacath's Shrine. Note that this quest can fail if the guards slaughter the ogres, and you may also experience some trouble getting past the ogres once they start fighting. Best to hurry up and leave before that happens.
Meridia's Quest

- Reward: Ring of Khajiiti
- Minimum level: 10
- Requirements: Offer bonemeal, ectoplasm, or mort flesh.
Meridia's Shrine is far west of the Imperial City, north of the road between Skingrad and Kvatch. To start Meridia's Quest, you must offer 'the remains of her enemies' to the Daedric Shrine, meaning drops from undead creatures, including bonemeal, ectoplasm, and mort flesh. You can simply buy one of these items from an alchemy vendor (try 'The Gilded Carafe' or 'The Main Ingredient' in the Imperial City Market District) or defeat undead enemies such as ghosts, skeletons, zombies, and wraiths. They're often found roaming in dungeons and graveyards. To be clear, you only need to offer one such loot drop from an undead fiend, so one offering of bonemeal would suffice.
This Daedric Quest is quite straightforward; go to the Howling Cave in the woods east of Skingrad and defeat the necromancers inside. Return to Meridia's Shrine afterwards to receive the Ring of Khajiiti.
Mephala's Quest

- Reward: Ebony Blade
- Minimum level: 15
- Requirements: Offer a nightshade plant.
Mephala's Shrine is located northeast of the Imperial City, in the forest not far north of the main road. Bring a nightshade plant as an offering - it's quite common in the wilds around Skingrad, but you can also buy some from a vendor. Both 'The Gilded Carafe' and 'The Main Ingredient' in the Imperial City Market District usually sell it. You can only make this offering between midnight and dawn.
To complete Mephala's Quest, travel west to the small town of Bleaker's Way (across the road) and ask the locals for information on their town. Your next task is to break into Nivan Dalvilu's and Hrol Ulfgar's houses to steal the Dalvilu Ceremonial Dagger (on the table to the right) and the Ulfgar Family Ring (on a table upstairs), respectively. Beware that the quest will fail if you get caught, so it's wise to save your game beforehand! Next, you must murder both Nivan and Hrol and plant false evidence on their bodies (the Ulfgar Family Ring on Nivan's body and the Ceremonial Dagger on Ulfgar's body). Speak to any local and ask them about both men afterwards, then return to the Daedric Shrine to collect the Ebony Blade.
Hircine's Quest

- Reward: Saviour's Hide
- Minimum level: 17
- Requirements: Offer a wolf pelt or bear pelt.
Hircine's Shrine is not far south of the Imperial City, in the woods west of the river (north of Bravil). You must offer a wolf or bear pelt, which are dropped by - you guessed it - wolves and bears. Both animals are commonly found in Cyrodiil's wilds, but you might target wolves rather than bears as they're usually easier to defeat. Pelts are also sold by general goods shops like the 'Three Brothers Trade Goods' and 'Jensine's Good as New Merchandise' in the Imperial City Market District.
To complete Hircine's Quest, travel south to Harcane Grove and kill the unicorn. Beware that the unicorn is guarded by three sturdy minotaurs, so it's strongly advised to take them down first (isolated, if possible). Alternatively, you can kidnap the unicorn by mounting it like a regular horse and riding to an isolated spot, a fair distance away from the minotaurs. To avoid fighting the unicorn altogether, you can ride it off a cliff so it may die from fall damage. Either way, collect the unicorn's horn and bring it back to Hircine's Daedric Shrine to receive Saviour's Hide light armour.
Molag Bal's Quest

- Reward: Mace of Molag Bal
- Minimum level: 17
- Requirements: Offer a lion's pelt.
Molag Bal's Shrine is in the thick forest west of the Imperial City, about halfway between Chorrol and Skingrad. Again, you must offer an animal pelt, but this time from a lion. Mountain lions spawn everywhere in Cyrodiil, but you can also buy a lion pelt from a general goods vendor, such as 'Three Brothers Trade Goods' and 'Jensine's Good as New Merchandise' in the Imperial City Market District.
To complete Molag Bal's Daedric Quest, head to Brindle Home southwest of the Daedric Shrine where you must bait a man called Melus Petilius into killing you. As the locals will tell you, Melus visits his wife's grave at 10 AM. Be sure to drop the Cursed Mace (given by Molag) on the grave, attack Melus, and let him kill you with Molag's weapon. Avoid wearing reflective armour or bringing followers, as you must not kill Melus before he kills you. Upon death, you'll respawn at Molag Bal's Daedric Shrine. As yet another happy Daedric Prince, he'll reward you with the Mace of Molag Bal.
Clavicus Vile's Quest

- Reward: Masque of Clavicus Vile or Umbra Sword
- Minimum level: 20
- Requirements: Offer 500 gold.
Clavicus Vile's Shrine is located southwest of the Imperial City, not far from Lake Rumare. To speak with this Daedric Prince, you must offer 500 gold.
At the start Clavicus Vile's Quest, follow the road east to Pell's Gate. Although Clavicus asked you to retrieve a sword containing the soul of Umbra, his companion will beg you not to do so. You can ignore this advice for now and ask the locals in Pell's Gate for information. An NPC called Irroke the Wide will point you to the Ayleid Ruin of Vindasel (follow the road west and cross the two bridges). Here you can either fight Umbra or leave peacefully, but the choice between giving or keeping Umbra's sword remains open even if you kill her. Return to Clavicus Vile's Daedric Shrine and make your decision: if you give the sword, you'll receive the Masque of Clavicus Vile (heavy headgear), but if you don't, you can keep Umbra's Sword.
Boethia's Quest

- Reward: Goldbrand
- Minimum level: 20
- Requirements: Offer a Daedra Heart.
Boethia's Shrine is found far east of the Imperial City, on the edge of the map between Fort Naso and Fort Facian (roughly the same vertical position as the Arcane University). It's pretty high up the mountain, though not at the very top. You must offer a Daedra Heart, which is dropped by Dremora and Xivilai enemies. You can also visit an alchemy shop to purchase a Daedra Heart, such as 'The Gilded Carafe' and 'The Main Ingredient' in the Imperial City Market District.
To complete Boethia's Quest, step through the blue portal and join the Tournament of the Ten Bloods. Defeat a total of nine opponents (one for every race in Oblivion except your own) to complete this Daedric Quest and receive Goldbrand, an enchanted sword. Don't forget to loot the tournament opponents too!
Hermaeus Mora's Quest

- Reward: Oghma Infinium
- Minimum level: 20
- Requirements: Must have completed all other Daedric Quests and started Blood of the Daedra.
Hermaeus Mora's Shrine is located in the far mountains northwest of the Imperial City. This is probably the hardest Daedric Shrine location to find, as it's on top of the snowy mountains. Starting from Bruma, go west and cross the wooden hanging bridges to reach it. To start the final Daedric Quest, you must have completed all other Daedric Quests in Oblivion, so 14 in total. It doesn't matter which choice you made in Clavicus Vile's Quest, as long as you've finished it. On top of that, you must've started the main quest called Blood of the Daedra.
Once you meet the requirements, head to the Daedric Shrine to receive Hermaeus Mora's Quest: you must capture a soul from each of the 10 races in Oblivion. To do this, Hermaeus Mora will give you a special Soul Gem and Soul Trap spell to use. Be sure to cast this quest-exclusive spell on your victims before you kill them - a regular Soul Trap spell won't work! You're free to soul-trap any NPC, including innocent ones, but you can also decide to target 'evil' members of each race, such as vampires and bandits. With 10 souls collected, return to Hermaeus Mora's Daedric Shrine to receive the Oghma Infinium book, which will grant you a permanent stat boost.
And that's how to complete every Daedric Quest in The Elder Scrolls IV: Oblivion Remastered. If you're looking for another interesting adventure, perhaps you should jump through an Oblivion Gate, explore the Shivering Isles, or, why not, try to contract vampirism.